terça-feira, janeiro 26, 2010

Worldwake Spoiler - Terreno

Terrenos 14 cartas:

Bojuka Bog
Land (Common)
Bojuka Bog enters the battlefield tapped.
{T}: Add {B} to your mana pool.
When Bojuka Bog enters the battlefield, remove all cards in target player's graveyard from the game.

Celestial Colonnade
Land (Rare)
Celestial Colonnade enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
3{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
#133/145

Creeping Tar Pits
Land (Rare)
Creeping Tar Pits enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
1{U}{B}: Until end of turn, Creeping Tar Pits becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.
#134/145

Dread Statuary
Land (Uncommon)
{T}: Add 1 to your mana pool.
4: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
#135/145

Eye of Ugin
Legendary Land (Rare)
Colorless Eldrazi spells cost {2} less to cast.
{7}, {T}: Search your library for a colorless creature card, reveal it and put it in your hand. Then shuffle your library.

Halimar Depths
Land (Common)
Halimar Depths enters the battlefield tapped.
{T}: Add {U} to your mana pool.
When Halimar Depths enters the battlefield, look at top three cards of your library and put them back in any order.

Khalni Garden
Land (Common)
Khalni Garden enters the battlefield tapped.
When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.
{T}: Add {G} to your mana pool.
#138/145

Lavaclaw Region
Land (Rare)
Lavaclaw Region comes into play tapped.
{T}: Add {B} or {R} to your mana pool.
1{B}{R}: Until end of turn, Lavaclaw Region becomes a 2/2 red and black Elemental creature with "{X}: This creature gets +X/+0 until end of turn. It's still a land.
#139/145

Quicksand
Land (Uncommon)
{T}: Add {1} to your mana pool.
{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

Raging Ravine
Land (Rare)
Raging Ravine enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
2{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

Sejiri Steppe
Land (Common)
Sejiri Steppe enters the battlefield tapped.
When Sejiri Steppe enters the battlefield, you may have target creature gain protection from the color of your choice until end of turn.
{T}: Add {W} to your mana pool.

Smoldering Spires
Land (Common)
Smoldering Spires enters the battlefield tapped.
When Smoldering Spires enters the battlefield, target creature can't block until end of turn.
{T}: Add {R} to your mana pool.

Stirring Brush
Land (Rare)
Stirring Brush enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
1{G}{W}: Until end of turn, Stirring Brush becomes a 3/4 green and white Elemental creature with reach. It's still a land.

Tectonic Edge
Land (Uncommon)
{T}: Add 1 to your mana pool.
1, {T}: Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.

Fonte: mtgsalvation

Bruno Schepers Melo

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