terça-feira, janeiro 26, 2010

Worldwake Spoiler - Branco

Branco 23 cartas:

Admonition Angel 3WWW
Creature - Angel (Mythic Rare)
Flying
Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
6/6
#1/145

Apex Hawks 2W
Creature - Bird (Common)
Multikicker 1{W} (You may pay an additional 1{W} any number of times as you cast this spell.)
Flying
Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
2/2

Archon of Redemption 3WW
Creature - Archon (Rare)
Flying
Whenver Archon Of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
3/4
#3/145

Battle Hurda 4W
Creature - Giant (Common)
First Strike
3/3

Fledgling Griffin 1W
Creature - Griffin (Common)
Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.
2/2

Guardian Zendikon 2W
Enchantment - Aura (Common)
Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner?s hand.

Hada Freeblade W
Creature - Human Soldier Ally (Common)
Whenever hada Freeblade or another Ally comes into play under your control, you may put a +1/+1 counter on Hada Freeblade.
0/1

Iona's Judgment 4W
Sorcery (Common)
Exile target creature or enchantment.
#8/145

Join the Ranks 3W
Instant (Common)
Put two 1/1 white Soldier Ally creature tokens onto the battlefield.
#9/145

Kitesail Apprentive W
Creature - Kor Soldier (Commmon)
As long as Kitesail Apprentive, it get +1/+1 and has flying.
1/1
#10/145

Kor Firewalker WW
Creature - Kor Soldier Uncommon
Protection from Red
Whenever a player casts a Red spell, you may gain 1 life.
2/2

Lightkeeper of Emeria 3W
Creature - Angel (Uncommon)
Multikicker {W}
Flying
When Lightkeeper of Emeria enters the battlefield you gain 2 life for each time it was kicked.
2/4

Loam Lion W
Creature - Cat (Uncommon)
Loam Lion gets +1/+2 as long as you control a Forest.
1/1

Marsh Threader 1W
Creature - Kor Scout (Common)
Swampwalk
2/1

Marshal's Anthem 2WW
Enchantment (Rare)
Multikicker 1{W}
Creatures you control get +1+1.
When Marshal's Anthem enters the battlefield, return up to {X} target creatures from your graveyard to the battlefield, where {X} is equal to the number of times Marshal's Anthem was kicked.

Perimeter Captain W
Creature - Human Soldier (Uncommon)
Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
0/4
#16/145

Refraction Trap 3W
Instant - Trap (Uncommon)
If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay Refraction Trap's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control. Refraction Trap deals that much damage to target creature or player.

Rest for the Weary 1W
Instant (Common)
You gain 4 life.
Landfall - f you had a land enter the battlefield under your control this turn, you gain 8 life instead.

Ghost Ruin 1W
Creature - Spirit (Uncommon)
{W}, {T}: Exil target land you control, and return it on the battlefield under you control.
1/1
#19/145

Stoneforge Mystic 1W
Creature - Kor Artificer (Rare)
When Stoneforge Mystic enters the battlefield, you may search your library for an equipment card, reveal it, and put it into your hand. If you do, shuffle your library.
1{W}, {T}: Put an equipment card from your hand onto the battlefield.
1/2
#20/145

Talus Paladin 3W
Creature - Human Knight Ally (Rare)
Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn and you may put a +1/+1 counter on Talus Paladin.
2/3
#21/145

Terra Eternal 2W
Encantament (Rare)
All lands are indestructible.
#22/145

Veteran's Reflexes W
Instant (Common)
Target creature gets +1/+1 until end of turn. Untap that creature.

Fonte: mtgsalvation

Bruno Schepers Melo

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